So Magic isn’t the only trading card game I’ve played before. While Magic has grown quite a lot and incorporated different forms of storytelling, mechanics, and formats, there are some things that understanding a different game from the bottom up can teach you. What does a successful multiplayer TCG look like that was designed with a focus on storytelling and horror? Well, Vampire: the Eternal Struggle is the answer.
I consider this video to be a wild success, because I was able to do good integration of music, have some fantastic visual backgrounds, and use green screen much more successfully than in episode #49. And the people who still play VTES to this day think it’s a great piece of work, including linking it into the game’s unofficial FAQ as a partial introduction to the game! That’s what I was hoping for. I was able to tie in a few nods to Magic as the game’s predecessor, and that context was there enough for Magic viewers to get the idea, but the game of Jyhad/VTES and its world were the stars of the episode.
And yes, that was a simple cosplay as a Brujah. A nerdy, academic Brujah, but they were the teachers of the Kindred back in the day… and yet no one seems to have picked up on that. 🙂
On the other hand, my Star Trek: the Next Generation Customizable Card Game review…
This video was probably more fun to make, thanks to wearing a costume and all that. But on the other hand, I spent probably too much time talking about the legacy of Star Trek as a whole at the beginning. See, a lot of young people today don’t really know Trek, and I want to have people understand my series even if they don’t know the cultural elements of TCGs. I was astonished to teach classes of teens and 20-somethings and none of them were familiar with Star Wars three years ago… which boggled my mind.
I also had to talk a lot about a defunct company, and other trading card games that flooded the market, because many of them were cash-ins. And the Trek CCG was a cash-in, with a ton of mechanical problems, as well as the whole collector angle. Which I discuss in great depth, because it was a key part of the game’s design. This game was designed for collectors to buy, and the mechanics were put together and adapted from Magic with some major oversights. There was a resource management system, but it was “You get to play a card from your hand”. And the events were insanely overpowered or underpowered. Well, the video says what I want.
Since the tone was fairly negative, the feedback from the Trek audience was poor. Now, maybe in a little while the Trek Continuation Committee might watch it and enjoy it, and if they do, that’ll be something that makes me happy. I don’t like putting down card games or sets for the sake of putting them down. But I gotta be honest.
In retrospect, I probably could have pulled off a decent transporter effect, too.